![]() "We could've transitioned the game if they weren't able to participate anymore, we could've transitioned naturally-here's the source code, we'll help you find somebody. And we would've gotten through a successful launch together," Candler said. "They could've kept their mouth shut and collected the money, and we would've been like, yup, here you go. They actually did everything they could to prevent us from supporting the product. Making the timing even more surprising, Human Head left behind money by bailing out early: Candler claimed the studio would have earned $67,000 on the final milestone, due after release, and another $110,000 for supporting the game post-launch. ![]() And then Wednesday morning, the 13th, the first thing I see is people saying, look, Bethesda makes an announcement that they've founded a new studio in Madison, and all the employees of Human Head are now employees of Roundhouse Studios, a Bethesda studio." We got initially, really strong reviews about the game, saying that this is kind of a cool indie game. "We launched the game ourselves, we had a great day on November 12. "We did a ton of great work, set up a lot of interviews and a lot of streams, spent a lot of money, and they never showed up," Candler said. The developer agreed to support the game post-launch while Ragnarok worked out a longer-term plan, but Candler said Human Head ghosted them on that, too. It refused to say why it was closing so suddenly, Rune 2 executive producer Matt Candler said, and did not allow the publisher to attempt to hire any of its employees as contractors. Human Head told Ragnarok that it was shutting down on November 7, less than a week before Rune 2 was set to go live. "Show up for no marketing, don't support streamers, make an announcement the day after the game launched that you're no longer going to work on it and you've joined some competitive company-I mean, what more could they do?" this is probably the playbook on how to do it," Ragnarok general counsel Sam Goldberg told me.
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